Arrakis: Dawn of the Fremen by Gale Force Nine

In ARRAKIS: Dawn of the Fremen each warrior represents a highly organized squad of a tribe’s male and female warriors. The resources needed to survive are simple: food hunted and gathered wherever it can be found, water collected in wind traps from dew each morning, and the leavings of the gigantic sand worms: the spice melange deposited by mysterious spice blows and the hard teeth from which crysknives are fashioned. The living worms themselves are called and ridden by skilled warriors to provide transport and force to protect and win territories.

The items needed for tribal success in this difficult Fremen environ- ment are stillsuits, crysknives, and sietches. Other items occasionally scavenged on the planet add new strengths and abilities.

Rules of honor exist. Each tribe may keep what it produces and scavenges. When a tribe expands it may displace other tribes. But whenever one tribe renders another tribe’s warriors for their water, a water debt is paid. In spite of their fierce competition, all Fremen tribes have a common ancestry and send representatives to regular council meetings.

Fair warning! Each game is different. At the end of the Harj, the initial tribal settlement phase in ARRAKIS: Dawn of the Fremen, opportunities are created that will shape your experience of the cruel realities of existence on this arid planet. Remember, only the strongest will survive!